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[新闻] 索尼预计裁剪Insomniac Games 75人,并缩减金刚狼和蜘蛛侠3预算

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发表于 2023-12-21 11:31 | 显示全部楼层
Whatever final decisions Insomniac decided to make about its upcoming projects, some internal documents suggest budget cuts demanded by Sony have complicated matters. Presentations earlier in the year point to a rough projected headcount of 500 moving forward. But a September email from Sony specified a full-time employee max headcount of 470, down from its current estimated 485 employees. PowerPoint slides from a September presentation reference “6 potential areas to reduce headcount,” including a few layoffs, not backfilling certain positions, and placing up to five employees on performance improvement plans which might eventually end in them getting fired.

A more recent presentation in November points to potentially more drastic cuts. “Slimming down Ratchet and cutting new IP will not account for the reductions Sony is looking for,” reads a PowerPoint note attributed to Insomniac head Ted Price. “To remove 50-75 people strategically, our best option is to cut deeply into Wolverine and Spider-Man 3, replacing lower performers with team members from Ratchet and new IP.​”

That same presentation argues that releasing a standalone Venom game in 2027 would deliver outsized profits and also create a “bridge” to Spider-Man 3, much like Miles Morales did for Spider-Man 2. It’s unclear if the proposal for that game would have alleviated or reduced the need for cuts. The presentation notes attributed to Price point out that those working on Ratchet and the new IP are veterans of the studio, and cutting them would “lose institutional knowledge and leadership that is key for future titles.” The presentation also notes that cuts to teams would create a flight risk that could lead to additional departures.

Business plans change, and Sony would not confirm if the discussed cuts are still on the table or already completed. But a notes file referencing a November 9 PlayStation off-site meeting reiterates the 50-75 number of cuts. The notes suggest the cuts are being asked of other PlayStation studios as well, including the line “there will be one studio closure.” Sony did not respond when asked to clarify.


原文是从泄露的ppt信息里看的,现状索尼不说,外面没法确定。
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发表于 2023-12-21 11:31 | 显示全部楼层
亚瑟摩根 发表于 2023-12-21 11:30
国外都讨论

被关的工作室是Media Molecule

要么mm要么bend咯
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发表于 2023-12-21 11:33 | 显示全部楼层
ff2077 发表于 2023-12-21 11:27
kotaku挺野鸡了吧 靠谱吗

主要是主流游戏媒体拒绝挖掘这次泄露的内容,称要“保护泄露的开发者隐私”
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发表于 2023-12-21 11:36 | 显示全部楼层
ナルバレック 发表于 2023-12-21 11:34
bend前作那销量和历史直接关闭,有点不太具有现实可能性吧

往日玩崩之后,主创在20年就跑路

剩下那些还能做什么?
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发表于 2023-12-21 12:15 | 显示全部楼层
裁员这几年经济不号大家都在干,但细化到部门就看部门老大有没有能力护住手下的人了
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发表于 2023-12-21 12:17 | 显示全部楼层
S1的巨巨 发表于 2023-12-21 12:07
微软今年主机游戏销量都不好,还花了大钱,不见裁员。怎么索尼这主机游戏双丰收的一直在裁员啊。

—— 来 ...

主机销量不好,但是游戏部门营收是在涨的啊
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发表于 2023-12-21 12:18 | 显示全部楼层
hu794 发表于 2023-12-21 12:05
确实,这一次在社交媒体上基本看不到这一次的泄露,更不用说各种挖掘了。
记得没多久前的微软和卡普空泄 ...

重点卡普空那次也是一堆员工信息泄露,实证了现在游戏媒体都是索尼的狗
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发表于 2023-12-21 12:22 | 显示全部楼层
亚瑟摩根 发表于 2023-12-21 12:19
科普个冷知识

做红霞的阿肯奥斯丁分部,都那吊样了

p3上台之后的微软其实很有耐心了

要是索尼,rare那边盗贼之海活不到内容填充实救回来的时候
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发表于 2023-12-21 13:09 | 显示全部楼层
ycy8332589 发表于 2023-12-21 12:27
微软已经不公布xbox部门的营收和利润了

Microsoft Gaming在财报里是有公布营收的,至于利润,游戏那点利润微软真的在乎么
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