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[其他] 感觉很多人误会了加分和接受的区别

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发表于 2024-2-16 14:35 | 显示全部楼层 |阅读模式
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发表于 2024-2-16 14:59 | 显示全部楼层
茶杯头?玩法姑且不论这极风格化的作品换个画风受到的关注应该会少吧
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发表于 2024-2-16 15:06 | 显示全部楼层
欧美漫画风定义是什么,复联近几年改变游戏算不算那一套算不算在内?
古早定义的欧美漫画风游戏,能有点讨论度的我就记得红侠乔伊跟神奇101,也是被归类在冷门游戏里面的。
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发表于 2024-2-16 15:07 | 显示全部楼层
简单来说,好看加分,丑的不接受
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发表于 2024-2-16 15:36 | 显示全部楼层
In an article from 2017, Iain Garner, then Director of Global Developer Relations and Marketing at Another Indie, points out that Chinese players prefer “cute” and “adorable” games with exaggerated characters (typical of the Japanese “chibi” style), such as Lost Castle, as well as games with anime aesthetics, such as ICEY15. Luis Wong of INDIENOVA, on the other hand, recalls that while aesthetics reminiscent of Japanese anime are most popular among Chine- se gamers, they also appreciate games with a unique graphic style, like Monument Valley and Hidden Folks. Wong also stresses that Chinese gamers rather dislike aesthetics straight out of Western TV shows such as Futurama or Family Guy.
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