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[NS] 异度神剑2/Xenoblade 2公布,2017/12/01全球(官方中文版)同步发...

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81#
发表于 2017-10-3 10:50 | 显示全部楼层
平昭·南宫司卿 发表于 2017-10-3 10:47
感谢翻译,不过没理解所谓把崩→倒等等合并是什么情况……

我的理解是BLADE使用普通战技后激活的特殊战技可以自己选择附加崩转之类的效果
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82#
发表于 2017-10-3 11:09 | 显示全部楼层
sunylink 发表于 2017-10-3 11:05
这次怎么回事,又是大手笔音乐,又是各种请画师。经费给那么多么

给荒野之息打工的奖金呗
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83#
发表于 2017-10-3 20:05 | 显示全部楼层
本帖最后由 狸狸狐 于 2017-10-3 20:11 编辑

纠正一下,重新看了一会儿视频,所谓的融合崩转发射和属性特效
我觉得是有一些特殊组合可以造成的特殊效果
比如敌人在收到冰系特效的期间对他进行发射
会进入发射X冰冻状态
在空中旋转的时间大幅延长
另外猫女有个招叫1000000伏特23333
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84#
发表于 2017-10-5 16:03 | 显示全部楼层
https://www.monolithsoft.co.jp/recruit/freelance/
M社开始招自由职业者,接受在家工作,主要是人设,建模,美术设定和剧本方面的
新作看起来已经在准备了
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85#
发表于 2017-10-7 21:17 | 显示全部楼层
https://nintendotreehouse.tumblr ... or-is-it-onions/amp

树屋有一篇系统讲解,可能要 翻 墙,
我就把原文文字转一下吧,图片可能转不过来


Like a finely layered onion…or is it onions?



Hello!

Demetrius from the Treehouse here, and I would like to take some time to talk about the Xenoblade Chronicles 2 game. I’ve been playing this game for the past couple of months and have become well-versed in the game’s combat system and mechanics. They’re really deep and complex, which is great if you’re looking for a compelling, full-featured combat experience, but they can make the game feel a bit daunting when you first jump in.

That said, I thought it would be a good idea to lay out some of the things I’ve learned in a blog post. Hopefully all this info, presented in an easily digestible format, will give you the advantage you’re looking for when you pick the game up on December 1st!

BLADES

To begin with, let’s discuss Blades. Blades are synthetic beings who wield different weapons full of tremendous power. Each Blade is born from what is called a Core Crystal. When a person touches a Blade’s Core Crystal, he or she will bond with that Blade and, as a result, be able to command that Blade in battle. A person who has bonded with a Blade is known as that Blade’s “Driver.”

Drivers can bond with many different Blades, but can only command up to three in battle at a time. This is a big point at which strategy comes into play—once you’ve bonded with multiple Blades, which will you take into battle, and who will you start with? An indicator at the lower left of the game screen shows you who your current three Blades are; the top position represents the lead Blade, who always enters battle first.

A small amount of time must pass before you can swap to one of your other two Blades. There are ways to shorten this amount of time by using Blades more frequently or completing quests, but there will always be a bit of a wait. And which Blade you choose to start battle with should always be part of your plans.

From there, though, battle strategy gets even more complex. Think of it like peeling an onion—there are lots of layers to go!

First layer: Auto-Attacks

When a Driver battles, they will automatically attack enemies in range using their active Blade’s weapon. This is known as the Auto-Attack mechanic. The speed of auto-attacks varies depending on the weapon. Some, such as Knuckles, are fast, but do less damage compare to slower weapons such as Axe. Auto-attacks are very important, as each of these strikes builds up a meter that can be used to unleash stronger abilities known as “ARTS.”

Second Layer: ARTS

ARTS are special abilities that Drivers can use—which ARTS a Driver has access to at any given time all depends on his or her active Blade and that Blade’s weapon. Not only are ARTS more powerful than auto-attacks, but they can also cause a wide variety of status effects that can quickly disable foes. To efficiently use ARTS, you’ll need to understand where to best position your Driver and what type of status effect each ART may cause. If you really learn your stuff, you can chain ARTS together to cause massive damage.

Third Layer: ART Combos

There are many different ways to chain ARTS together, so allow me to illustrate with a specific example:

Thanks to her active Blade, Dromarch, a Driver named Nia uses an ART to temporarily afflict an enemy with a status effect called “Break.” While this status effect is active, a status indicator appears above that enemy’s name.
Seeing the status indicator, Rex quickly swaps to using Pyra as his active Blade and, thanks to her, uses an ART that afflicts that same enemy with the “Topple” status effect.
These two attacks chain together, knocking the enemy down and leaving it completely defenseless for a short period of time.

If party members are fast enough, they can change their active Blades to accomplish even more impressive combo moves. For example, they can work together to launch an enemy up into the air and then smash it back down, dealing tremendous damage while at the same time securing health regeneration and bonus items for themselves. This type of chained sequence is known as an ART Combo.

Fourth Layer: Specials

As Drivers use ARTS, they gradually build up a multi-level Specials meter that ranges from level one to level four. (More on the significance of levels later.) When a special is activated, the Driver stands back and lets his or her active Blade attack the enemy directly with a flashy attack. Specials inflict more damage than an ART and, more importantly, also inflict an elemental status effect based on the element of the Blade, so it’s a really good idea to use ARTS so you can unleash specials frequently.

Keep in mind that each Blade’s elemental affinity is key to the next layer of combat, Blade Combos. Deeper and deeper we go!

Fifth Layer: Blade Combos

Understanding how to perform a Blade Combo is key to taking down powerful enemies, and at first this system can seem a little daunting. However, once you understand the flow, it becomes very easy to pull off these killer moves.

To make things a little easier, here’s an example of a full Blade Combo:

Rex uses Finch’s level one Wind special to inflict a level one Wind status effect for a short period of time. While this status effect is active, an elemental tree appears at the top right side of the screen. This elemental tree shows a sequence of specials that, if executed correctly, will result in an incredibly powerful attack that prevents affected enemies from using abilities, self-destructing, or even using their own Blades.  

The first part of the tree above, for our example enemy, shows the evidence of Finch’s level one Wind status effect. It also shows the elements needed for the next steps in the combo.

To continue this Blade combo, a party member now needs to use either a level two Wind or a level two Ice special before time runs out. Nia takes the lead, and uses a level two Wind special.
To complete this Blade combo, a party member now needs to use either a level three Earth special or a level three Lightning special before time runs out. We’ll assume, for the sake of this example, that someone in the party has enough saved up in their special meter and the right Blade to make that happen!

With all three steps completed, an incredible attack is unleashed that’s over 10 times stronger than a normal special attack!

After a Blade Combo is successfully performed, a small orb containing the last element used in the combo appears and floats around the enemy’s body.

If your next Blade Combo ends with the element contained in that orb, it will do significantly less damage. (So no spamming the same Blade Combo over and over again, people!) But if you’re ready to dive into the next layer of combat mechanics, you can burst that orb and get it out of the way.

Sixth Layer: Chain Attacks

Chain Attacks are the best way to deal damage in the game and are CRUCIAL in taking down bosses and special world enemies. When performed correctly, Chain Attacks can deal hundreds of thousands of points of damage. (And YES, some enemies really do have that many HP to spare.)

To perform a Chain Attack, you first need to fill your Party Meter—this’ll happen gradually as you battle enemies and perform a variety of other types of attacks.

Once your Party Meter is full, press the + Button to initiate a Chain Attack sequence. During this sequence, your Drivers will each take a turn attacking the enemy with a level one Special that has its attack power turned waaaay up!

Now, here where it gets really fun. If you have multiple orbs stacked on an enemy, you can try to burst them every time you attack during a Chain Attack sequence. It takes three hits to burst an orb, and each time you do so each of your three active Drivers gets to take another turn at attacking the enemy. If you time it right, their Specials meter will keep filling up and their attack power will keep climbing!  

Burst three or more orbs and taking down a boss in the process is incredibly rewarding.

There is one more layer to combat—something called “canceling”—but I will save that for another day. I hope this explanation of combat is helpful for you all and that you have as much fun as I am when playing this game!

Take care,

—Demetrius
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86#
发表于 2017-10-10 22:41 来自手机 | 显示全部楼层
唉,没有第一时间看到消息,XB厨失格。总之,任天堂就是TM世界的主宰!
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87#
发表于 2017-10-11 14:01 | 显示全部楼层
幽远ghofar 发表于 2017-10-11 13:23
YES。看着群里一帮人这几个月从“XB2会不会有中文”讨论到“XB2会不会同步发售中文版”都得憋着不 ...

真的是感谢了!国内XB爱好者真的是熬出头了,有这么多人明里暗里出力
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88#
发表于 2017-10-12 16:52 | 显示全部楼层
今天的官推更新了商会的图片
图标里又是蛋糕又是钢琴又是咖啡
之前还说可以看戏

感觉城镇互动要素会非常多
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89#
发表于 2017-10-13 12:28 来自手机 | 显示全部楼层
说起来视频通关还有一个很好的选择就是油土鳖的chuggaaconroy,他的XB视频连载应该算是欧美很多人的入门,part1已经200万播放了,当初连载完结NOA发推祝贺来着。而且他视频准备特别充分,打法,支线,羁绊做的超级细致。
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90#
发表于 2017-10-20 01:04 | 显示全部楼层
本帖最后由 狸狸狐 于 2017-10-20 01:07 编辑

看来一下带老外试玩镜头的那个视频,其实拳套升龙那一下还真是把敌人打出了一点升空反馈诶....
算是有了一点打击感?
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91#
发表于 2017-10-20 10:57 | 显示全部楼层
jpintso 发表于 2017-10-20 10:49
没想到现在都要求RPG都追求打击感的

其实光是回合制你一下我一下倒是确实可以做好打击感的
因为攻防回合不重叠,不存在我方连续攻击而产生鬼畜硬直,回合制也适合表现被击中反馈演出
但是即时指令制搞特别明显的打击感设计的话,估计这个楼里就会跑出来一群喷“这怪物抽风呢”
或者就是主角变成但丁那样花式跳舞敌人不还手(而且还是三个主攻手)
而且游戏机制设计本质上要大改,要做成ACT或者ARPG了
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92#
发表于 2017-10-20 15:31 | 显示全部楼层
吵什么吵 一起来舔新blade小姐姐啦
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93#
发表于 2017-10-20 15:40 | 显示全部楼层
haru橙子 发表于 2017-10-20 15:34
一个观点不一定对,xb初代(不包括3ds版)和xbx两作销量都不过百万,对老任来说可以是非常的少了, ...

现在还附带了锻炼地图班、磨练开放世界构建这个小目标
想想也不会亏
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94#
发表于 2017-10-20 18:37 来自手机 | 显示全部楼层
时空之旅 发表于 2017-10-20 17:31
目前异度2在预约榜上排名19预约点数13,这情况算什么,怎么有点感觉不太乐观。。。。按理说这回人设也是有 ...

TVゲーム予约ランキング
2015年04月26日(日) 08:00
2015年4月25日闭店时点でのランキングです
[WiiU] 异度之刃X - 61pt
XBX发售前点数 首周8.5万
发售前40天未上榜(<19pt)
XB2发售前41天上榜(单限定版13pt)
这么看来,应该差不多,可能略好一点,考虑到其他因素加起来,首周应该不会差

另外
2015年03月27日(金) 08:00
2015年3月26日闭店时点でのランキングです
[WiiU]异度之刃X - 18pt
发售前32天上榜,可以动态比较一下
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95#
发表于 2017-10-20 21:51 | 显示全部楼层

太社情了
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96#
发表于 2017-10-20 23:31 | 显示全部楼层
2ch整理的画师名单

メインキャラクターデザイン
齋藤将嗣:楽園追放

"イーラ"キャラクターデザイン
野村哲也:ファイナルファンタジーVII、VIII、X、XIII、XV、キングダムハーツシリーズ、すばらしきこのせかい ※現スクウェアエニックス

「レアブレイド」デザイン
田中久仁彦:ゼノギアス、ゼノサーガEP1、ゼノブレイドクロス、一撃殺虫!!ホイホイさん ※元日本ファルコム
鈴木康士:ロマンシング サガ -ミンストレルソング-、斑鳩、罪と罰 地球の継承者、罪と罰 宇宙の後継者、ゼノブレイドクロス ※元トレジャー
日暮央:バテン・カイトス、バテン・カイトスII、ゼノサーガEP1 ※元旧スクウェア
タイキ:LORD of VERMILION III、デジモンワールド -next 0rder-
hakus:零 影巫女、真 流行り神、戦国大戦、チェインクロニクル、ソウルリバース ゼロ
水あさと:デンキ街の本屋さん
木村貴宏:Gガンダム、勇者王ガオガイガー、ベターマン、ゴーダンナー、ガン×ソード、コードギアス←NEW!
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97#
发表于 2017-10-21 14:50 来自手机 | 显示全部楼层
highsky 发表于 2017-10-21 13:40
到底还有没有纸娃娃

泄露剧本有澡堂镜头,估计泳装套装还是有的。
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98#
发表于 2017-10-24 16:40 | 显示全部楼层
光看视频其实挺好看的
2D是有点诡异
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99#
发表于 2017-10-27 21:25 | 显示全部楼层
LMBS 发表于 2017-10-27 19:44
每个blade只有3个技能+属性攻击吗
会不会还有被动之类,技能也是3以上

不同等级段的属性攻击好像是不一样的
而且之前PV里的技能也有变化,可能会有技能自定义
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100#
发表于 2017-11-3 21:15 来自手机 | 显示全部楼层
想一觉睡到7号
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101#
发表于 2017-11-6 15:43 | 显示全部楼层
小大头菜 发表于 2017-11-6 15:41
画师收集啦,每人也就约一张稿吧
声优那边估计就几句战斗台词,打包买了 ...

之前提到有火纹和超时空要塞的画师....
另外部分blade有相关支线,估计还是不止几句战斗台词的
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102#
发表于 2017-11-6 16:20 | 显示全部楼层
hope! 发表于 2017-11-6 15:55
什么时候提到的???

The following details come from the Xenoblade Chronicles 2 live-stream presentation from Milan Games Week...
- You can toggle a simpler UI in the middle of battle that removes descriptions, helpful for removing clutter.
- The UI issue where the level of special art is not shown for the first stage has been resolved.
- The Unique Monster Theme has changed again
- The Fonsa Myma Night theme can be heard
- There's a mechanic where you can combine the Break, Topple, Launch with the Special Arts
- Extending Chain Attacks seems to be based on Bursting the Elemental Orbs rather than random affinity between characters.
- There's an announcer like Baten Kaitos who exclaims when something rad is happening
- There is probably way more choice making at any given moment than either Xenoblade X or the original.
Summary of information spoken by the presenter (source is 4chan, confirmed to be accurate by Andrea23):
- When the game begins, Rex is working as a Titan merchant, selling resources from the more plentiful Titans to ones that have none for money. While on a job with a team of mercenaries, he meets Pyra, who wants to go back home to Elysium, the tree where all creatures come from.
- Blades do not level up, but as you use them more and more, their affinity with a Driver upgrades and they become more powerful and effective, especially in combos.
- Those that are trying to stop Rex and Pyra are just after them because they’re Wanted, not actually knowing why they’re trying to stop them. This Wanted status was put on Rex and Pyra by some higher, unknown force.
- Nomura designed everything for Torna’s Titan, from characters to ships to housing and more.
- Nintendo contracted a whole bunch of manga, anime, and game artists to design dozens of characters, Titans, etc., including people who have worked on Fire Emblem and Macross, among other things.
- There is a theater where you can watch performances that tell the world’s story. These are actually important to the story, one particularly so.
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103#
发表于 2017-11-7 22:32 | 显示全部楼层
预下载走起
实体限定就慢慢等到货了
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104#
发表于 2017-11-7 23:30 | 显示全部楼层
andychen 发表于 2017-11-7 23:28
前两作基本把地图探索和剧情都做到非常优秀的地步了,战斗相对是短板
这次对战斗系统进行了大量拓展 ...

其实XB1的战斗其实恰恰是长处之一
和地图音乐并列的
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105#
发表于 2017-11-8 08:47 来自手机 | 显示全部楼层
是的,日呆,中二,没有打击感,回合制,慢节奏,到此完结。我们还是来讨论别的信息吧。
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106#
发表于 2017-11-8 09:50 | 显示全部楼层
bsdlxy 发表于 2017-11-8 09:44
Game Informer采访了《异度神剑 2》的几位开发者,帮大家翻译概括了一下内容:
- 关于艺术风格
  这作我们 ...

只看单个世界的话,会比XBX小一点


没有机甲开的小一点的XBX地图.....
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107#
发表于 2017-11-8 12:15 来自手机 | 显示全部楼层
新玩家已经被铺天盖地的打击感,站撸,日呆节奏带偏了,从来没见过哪个JRPG有被这带节奏的。
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108#
发表于 2017-11-8 13:02 来自手机 | 显示全部楼层
hzm9410 发表于 2017-11-8 12:58
限定版COMG预约点数15PT,排16名
前两作在发售前都是什么水平

看不到普通版的点数所以不好比较,但是XBX上榜时是18pt,可以参考一下
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109#
发表于 2017-11-8 15:12 | 显示全部楼层
andychen 发表于 2017-11-8 14:52
讨论下剧情吧,我仔细看了几遍开头的PV,感觉可挖掘的东西不少。比如开头这段,焰胸口的宝石最初是完整的

...

另外值得注意的是,伊拉老大似乎没有blade,是肉身单干的,老二老三是有的
也有可能是他自己就是blade,blade也有很多单独战斗的镜头

伊拉已经有了壮壮和眼镜 是不是该来个黄毛
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110#
发表于 2017-11-8 22:11 | 显示全部楼层
查小灿 发表于 2017-11-8 21:58
我就问一个简短的问题,你们这么努力想给那些压根不想买或者没钱买的人安利个什么劲,游戏卖好了mono还是老 ...

说的好,所以我一份下载一份限定走起了,解惑和讨论十分欢迎。无非就是觉得这个游戏莫名其妙来了好多关注的人,不少带节奏的,至少近几年的JRPG没见过这样的规模的节奏。
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111#
发表于 2017-11-9 09:54 | 显示全部楼层
ikariam_hk 发表于 2017-11-9 09:25
听说预约点数无长进…

发售前22天
XBX 22pt
XB2限定版 15pt 普通版未知(<13pt)

形式还不严峻(大概...)
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112#
发表于 2017-11-9 10:53 | 显示全部楼层
卡普空 发表于 2017-11-9 10:51
最终销量我估计150万-200万

主要是没有普通版加上去做直观比较
而且今年老任的游戏的点数经常失灵
等过两天普通版上榜就知道了
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113#
发表于 2017-11-9 11:34 | 显示全部楼层
布布2号 发表于 2017-11-9 11:28
可操控同伴只有4个?xb我记得是7个

限定版封面上的应该都是队友

莱克斯-光焰-青龙(宠物)
尼亚-白虎
托拉-花
吉克.极.玄武(中二病大叔)-眼镜妹
军服女(男?)-双刀女神
范达姆(系列传统大叔)-朱雀
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114#
发表于 2017-11-9 11:37 | 显示全部楼层
q1993425 发表于 2017-11-9 11:36
光田说本座BGM 120首。。。作为JRPG属于什么水平

最高配水平
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115#
发表于 2017-11-9 13:28 | 显示全部楼层
在BOW里找流星中
大桥的好找
雪山的看见掉下来,飞过去就没找到了
有人给个大概位置么

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参与人数 1战斗力 +1 收起 理由
bird-lay + 1 在有向斜上方的上升气流的方向.

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116#
发表于 2017-11-9 15:26 | 显示全部楼层
好吧总结了一下现在为止的剧情:
一个被收养的孤儿男主与世无争,一次意外卷入大事情被捅死了
然后一个红衣妹子续命救了他
原来是一群人在争夺天之圣杯
然后男主不知咋的又要被捅死了
这时候一阵金光中出现一个金发妹子救了他
对了他们打架还是两人一组的

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asdghjkm + 1 欢乐多

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117#
发表于 2017-11-9 15:42 | 显示全部楼层
zhjnppy 发表于 2017-11-9 15:40
男主被谁收养的 背后那只么?

对的,管家 房东 兼宠物
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118#
发表于 2017-11-10 14:21 来自手机 | 显示全部楼层
托拉感觉可以和本谭肥宅们建立深厚的同志情谊(滑稽)
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119#
发表于 2017-11-10 16:08 | 显示全部楼层
hzm9410 发表于 2017-11-10 16:01
说起来那个黑皮胖子大叔是我方?这人设给我一种强烈的压迫感……

范达姆算是XB系列的CID了
XB里是新手村的魔鬼教官长
XBX是BLADE司令官
XB2是团长
之前的xeno也有类似名字的人物,都是大叔
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120#
发表于 2017-11-10 22:40 | 显示全部楼层
达米安·辛集 发表于 2017-11-10 21:21
没有跟消息,想问下前两作有说要放到ns上出吗?一直想补来着

一代的模拟器汉化版加民间自制高清材质包是你的最好选择(看了一下已经更新到V8.4了,鬼佬真是太有爱了)
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