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[多平台] 开个逻辑解谜游戏(Thinky Puzzle)的楼,塔罗斯法则 11.2

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楼主
发表于 2023-9-22 19:47 来自手机 | 显示全部楼层
想问问大伙对can of wormholes的hint system的看法,我到目前为止使用了两次hint,都不显得很有用(我在使用hint之前已经发现了hint中的方法了),卡住我的反而是后面的挪腾过程。
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2#
发表于 2023-9-25 16:42 | 显示全部楼层
玉田社美 发表于 2023-9-25 11:38
Chants of Sennaar太好玩了 所有人都该玩一下!
https://store.steampowered.com/app/1931770/Chants_of_Se ...

这游戏还是point&click吧,虽然也不错但和主楼讨论的类型差别蛮大的
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3#
发表于 2023-10-11 23:54 | 显示全部楼层
小石头人踏上旅程有人玩了吗,质量如何?
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4#
发表于 2023-12-22 12:46 | 显示全部楼层
Baba is you作者新作(?)Mobile Suit Baba已在itch.io上发行,玩法是baba+into the breach,限时免费。
https://hempuli.itch.io/mobile-suit-baba
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5#
发表于 2024-1-6 18:22 | 显示全部楼层
本帖最后由 BRAVADO 于 2024-1-12 23:20 编辑

magicube真好玩啊,绝大多数谜题都是从不同机制可能出现矛盾或异常的地方emerge出来的。通关更新:
除了第40和第41关的过关思路稍有雷同之外,整个游戏50关没有一关是注水的关卡,每一关都简洁优雅又富有挑战性;当我每次遇到一个新关卡时想"如果我是设计师我就设计一个这样的关卡”,然后发现设计师真地设计了这么一个关卡时,满足感就会十分强烈。当然也有两个小问题,第一个是关卡没名字,当然这点更关乎个人喜好;其次是不能自定义键位,尤其是游戏预设的撤销和重置关卡还不太好用。
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6#
发表于 2024-1-19 17:04 | 显示全部楼层
本帖最后由 BRAVADO 于 2024-1-19 22:14 编辑

这两年thinky games社区发展得很好啊,年度奖项都能办起来了。首届Thinky Award提名公布!

https://thinkygames.com/news/and ... -thinky-awards-are/

其中最佳游戏、最受期待游戏、最佳内容创作者计入玩家投票!

具体提名名单

年度游戏(Game of the Year):

Can of Wormholes by munted finger games
Chants of Sennaar by Rundisc_, Focus Entertainment
COCOON by Geometric Interactive, Annapurna Interactive
Headlong Hunt by Toombler
Magicube by Nebusoku
Pâquerette Down the Bunburrows by Bunstack, Abiding Bridge
Shadow Gambit: The Cursed Crew by Mimimi Games
Shogun Showdown by Roboatino, Goblinz Publishing, Gamera Games
Storyteller by Daniel Benmergui, Annapurna Interactive
The Talos Principle 2 by Croteam, Devolver Digital
Void Stranger by System Erasure

难度最友好游戏(Most Approachable Game)

这些游戏竭尽全力让更广泛的受众能够获得思考体验,并有助于为该类型吸引新受众:

Billy Bumbum: A Cheeky Puzzler by Frambosa Games, Bonus Stage Publishing
Chants of Sennaar by Rundisc_, Focus Entertainment
COCOON by Geometric Interactive, Annapurna Interactive
Ghost Trick: Phantom Detective by CAPCOM
Puzzmo by Zach Gage, Orta Therox
Remote Planets by Zuza Games
Station to Station by Galaxy Grove, Prismatika
Storyteller by Daniel Benmergui, Annapurna Interactive

最具挑战性游戏(Most Challenging Game)

游戏提供令人愉快的挑战,同时仍然提供出色的解决问题的体验:

Alephant by Le Slo
Can of Wormholes by munted finger games
Confusion Conveyed by Steven Miller
Magicube by Nebusoku
N Step Steve: Part 2 by EPICPIKAGUY
Pâquerette Down the Bunburrows by Bunstack, Abiding Bridge

最佳“啊哈”时刻游戏(Best “Aha” Moment)

思考游戏具有最佳的个人“顿悟”时刻,即一切顺利时突然顿悟或发现的时刻:

Bonfire Peaks: Lost Memories by Corey Martin, Draknek & Friends
Can of Wormholes by munted finger games
Chants of Sennaar by Rundisc_, Focus Entertainment
Headlong Hunt by Toombler
Pâquerette Down the Bunburrows by Bunstack, Abiding Bridge
The Talos Principle 2 by Croteam, Devolver Digital
Viewfinder by Sad Owl Studios, Thunderful Games
Void Stranger by System Erasure

最被“诅咒”游戏(Most Cursed Game)

游戏……大放异彩。 颠覆期望,打破界限,将其机制扭曲到荒谬的程度:

Can of Wormholes by munted finger games
Fractal Factory by bcat112a
Pâquerette Down the Bunburrows by Bunstack, Abiding Bridge
Void Stranger by System Erasure

最具创新性游戏(Most Innovative Game)

最能探索深思熟虑的设计新方向的游戏:

Can of Wormholes by munted finger games
Chants of Sennaar by Rundisc_, Focus Entertainment
COCOON by Geometric Interactive, Annapurna Interactive
Pâquerette Down the Bunburrows by Bunstack, Abiding Bridge
Storyteller by Daniel Benmergui, Annapurna Interactive
Viewfinder by Sad Owl Studios, Thunderful Games

最佳表现游戏(Best Presentation)

具有最佳整体表现的 Thinky 游戏,包括美术、声音、音乐、叙事、写作以及整体包装:

Abdec by Letibus Design
Chants of Sennaar by Rundisc_, Focus Entertainment
COCOON by Geometric Interactive, Annapurna Interactive
Jusant by DON’T NOD
Station to Station by Galaxy Grove, Prismatika
Storyteller by Daniel Benmergui, Annapurna Interactive
The Talos Principle 2 by Croteam, Devolver Digital
Viewfinder by Sad Owl Studios, Thunderful Games

最佳免费游戏(Best Free Game)

去年最好的完全免费的thinky游戏:

12 Word Searches by Playcebo
Confusion Conveyed by Steven Miller
Growmi by Carlos Pedroso
Magpie by sunil.
N Step Steve: Part 2 by EPICPIKAGUY
NEUROCRACY 2.049 by Younès Rabii
The Password Game by neal
The Roottrees are Dead by jjohnstongames

最佳DLC(Best DLC)

适合思考游戏的最佳 DLC 或扩展 - 任何需要基础游戏才能玩的游戏:

A Little to the Left: Cupboards & Drawers by Max Inferno, Secret Mode
Baba is Cool 2 by Crea Digital
Bonfire Peaks: Lost Memories by Corey Martin, Draknek & Friends
Golden Idol Mysteries: The Lemurian Vampire by Color Gray Games, Playstack
Golden Idol Mysteries: The Spider of Lanka by Color Gray Games, Playstack

最受期待游戏(Most Anticipated Game):

ANIMAL WELL by Shared Memory, BIGMODE
Isles of Sea & Sky by Cicada Games
Lab Rat by Chump Squad, Klei Entertainment
LOK Digital by Letibus Design, Icedrop Games
Paper Trail by Newfangled Games
The Rise of the Golden Idol by Color Gray Games, Playstack
Tactical Breach Wizards by Suspicious Developments
World of Goo 2 by 2DBOY, Tomorrow Corportation

最佳策略游戏(Best Strategy Game)

策略类型中最好的thinky游戏,鼓励玩家通过挑战制定策略,在面对未知情况时做出经过深思熟虑的决定:

Backpack Hero by Jaspel
Cobalt Core by Rocket Rat Games, Brace Yourself Games
Let’s! Revolution! by BUCK, Antfood
Pikmin 4 by Nintendo
Shadow Gambit: The Cursed Crew by Mimimi Games
Shogun Showdown by Roboatino, Goblinz Publishing, Gamera Games
Wildfrost by Gaziter, Deadpan Games, Chucklefish

最佳纸笔解谜游戏(Best Pen and Paper Puzzle)

您可以在远离屏幕的情况下玩最好的逻辑解谜游戏:

12 Word Searches by Playcebo
Abdec by Letibus Design
CERT by tjm

最佳内容创作者(Best Journalist / Content Creator)

优秀的记者和内容创作者倡导思考游戏,并向更多人介绍了这一类型:

Alex Diener
Aliensrock
ambierona
Cracking the Cryptic
Dominic Tarason
GothicLordUK
Icely Puzzles
Kuchiwo Tsugumi
Víctor Martínez
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7#
发表于 2024-2-9 09:42 | 显示全部楼层
sokobond express 2月22号发售
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8#
发表于 2024-2-16 00:01 | 显示全部楼层
I wanna lockpick很不错,能把类doom的key hunting puzzle这个看起来十分枯燥无聊的idea做到这种程度,非常不容易了。
https://lawatson.itch.io/i-wanna-lockpick
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9#
发表于 2024-2-23 12:24 来自手机 | 显示全部楼层
sokobond express发售了,体量可能有点小?还没怎么玩就解锁一堆成就了
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10#
发表于 2024-2-24 23:30 | 显示全部楼层
铃森冬 发表于 2024-2-24 02:12
sokobond express 3.5h 过了这么多关,感觉如果剩下关没有特别卡的话再玩这么久肯定就通了,感觉体量偏中等 ...

确实很有spacechem的感觉;感觉作者在机制和难度上还是挺克制的,他一开始宣传的时候说sokobond+cosmic express,我就觉得还会有可推动的原子的机制出现结果没有
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11#
发表于 2024-2-25 20:59 | 显示全部楼层
铃森冬 发表于 2024-2-25 13:59
确实克制,即使不加推动原子之前 sokobond 有个可以断键的红加号的机制也没放进来,有的话设计空间还能大 ...

我似乎遇到了通关不跳成就的bug,当然我也可能理解错了那个成就的意思,可能有什么隐藏没发现?
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12#
发表于 2024-2-28 15:24 | 显示全部楼层
铃森冬 发表于 2024-2-25 23:17
我也没跳成就以及我看最近一次更新日志里说是修了这个 bug 也不知修没修好
discord 上也有不少人说相同问 ...

谢谢,现在好像修好了,不过我看steam讨论版上有人说遇到了没打完所有关卡却解锁了完成所有关卡成就的bug
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13#
发表于 2024-4-26 10:50 | 显示全部楼层
Alex Diener发了Leaf's Odyssey的Trailer,DROD和Bean and Nothingness味非常浓,喜欢这两个游戏的可以关注一下
https://store.steampowered.com/app/2880750/Leafs_Odyssey/
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