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[新闻] 今石洋之『赛博朋克 EDGERUNNERS』2022年9月13日 Netflix配信

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41#
发表于 2022-9-19 00:20 | 显示全部楼层
pzk 发表于 2022-9-19 00:16
他要不是被偷芯片也不会买盗版货搞坏系统被叫家长害妈妈死掉啊

是学校要求付费系统升级,不是芯片被偷才需要搞盗版的。
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42#
发表于 2022-9-19 19:47 | 显示全部楼层
Lucy 全名是 Lucyna Kushinada,日波混血,以 CDPR 制片人 Rafal Jaki 的母亲命名。

https://twitter.com/GwentBro/status/1571815037278224385
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43#
发表于 2022-9-19 19:54 | 显示全部楼层
阿姆罗二世 发表于 2022-9-19 19:43
繁体翻译吧,看下简体翻译是不是一样的

  -- 来自 能搜索的 Stage1官方 Android客户端 ...

简体译名:
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44#
发表于 2022-9-19 20:06 | 显示全部楼层
itsmyrailgun 发表于 2022-9-19 18:53
来自cdpr方制作人rafal jaki的推特
他说和2077的任务一样,edgerunner的每一集都是用歌曲的名字命名 ...

KLK 的每集标题也是用歌曲命名的,两边传统都满足了。
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45#
发表于 2022-9-20 17:08 | 显示全部楼层
最终兵器狂战 发表于 2022-9-20 14:54
突然想到一个点,可能之前也有人提了。这片子立项的时候游戏显然是还没发售的,脱力嘎拿到的素材甚至包括了 ...

访谈里说动画是 2017 年立项的,当时的规划可能是同步,结果来回扯皮到 2020 年才开始制作,游戏发售近两年后才上线,可见 CDPR 的项目管理烂到什么地步。

不过从另一种角度来说,动画也算因祸得福,一是同步上线的话反响未必有现在这么好,二是当时今石在拍 Promare,雨宫在做 4S,监督可能就变成曜哥了。
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46#
发表于 2022-9-20 17:20 | 显示全部楼层
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47#
发表于 2022-9-21 08:03 | 显示全部楼层
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48#
发表于 2022-9-21 08:16 | 显示全部楼层
首周播放数据:


https://top10.netflix.com/tv-non-english

David 版视觉图:

https://twitter.com/edgerunners/status/1572239170579431424

CDPR 识相点就赶紧把游戏统计数据放出来,看看重锤被杀了多少次
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49#
发表于 2022-10-15 16:41 | 显示全部楼层
碳酸锂缓释片 发表于 2022-9-13 06:46
结果今天凌晨把 1 日倒计时提前发了出来,看来是真数错日期了。以及,1 day 还用复数,扳机的英文水平堪 ...

后天有曜哥的直播,预告图是和之前倒计时对应的 Lucy。

【お知らせ】
10月17日(月)12时より配信开始!⚡️
「サイバーパンク: エッジランナーズ」にてキャラクターデザインを担当した吉成曜によるライブドローイングを行います‼️

何のキャラを描くかは当日配信にて発表💻
ぜひご视聴お愿い致します。

https://twitter.com/trigger_inc/status/1581170389165563906
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50#
发表于 2022-11-30 13:50 | 显示全部楼层
北京时间 12 月 1 日 16 点,今石将在 Reddit 的 Edgerunners 板块在线答疑。

【お知らせ】
明日、12月1日(木)17:00からRedditにてNetflix独占配信中のアニメ『サイバーパンク: エッジランナーズ』について监督の今石洋之によるAMAを行います。
作品について监督に闻いてみたい疑问・质问などあればぜひ参加下さい。
https://twitter.com/trigger_inc/status/1597665176857509888

Join us for a ❓Reddit AMA❓ on Dec. 1 at 9 AM CET (5 PM JST / midnight PST)!
Director Hiroyuki Imaishi from @trigger_inc will be answering your questions about #Edgerunners for 1 hour.
More details on r/Edgerunners soon 👉 https://reddit.com/r/Edgerunners/

https://twitter.com/edgerunners/status/1597606495205888004
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51#
发表于 2022-12-2 21:08 | 显示全部楼层
等了一天,没见人搬 AMA,因为有价值的内容不少,所以自己尝试翻译了一版,水平不高,如有错误欢迎指正。
原帖地址:https://www.reddit.com/r/Edgerunners/comments/z9hre7/we_made_cyberpunk_edgerunners_ask_us_anything/

Q: What were your thoughts going into this project? Since it was an already well established setting, is there anything you had to change from what you initially wanted to do?
A: Speaking of things that we wanted to do, but didn't... we couldn't draw David's dick in the show.
Q: 你对这个项目有什么想法?鉴于这已经是一个很完善的设定,有没有你一开始想做却被迫修改的东西?
A: 说到我们想做却没能做成的事……我们没能在动画里画出大卫的鸡儿。

Q: To what extent was playing Cyberpunk 2077 a part of the production process for the show?
A: If we hadn't considered that part important, the final production would have ended up as a seriously weird anime.
Q: 游玩《赛博朋克 2077》在多大程度上是制作动画的一环?
A: 如果我们不认真对待这一块的话,最终可能会做出一部非常古怪的动画。

Q: Could we get some plots between ep6 and ep7? Like how did David chrome up that much, and the relationship development with Lucy.
A: Ooh, to be honest, I hadn't given that any thought up to this point.
Q: 能否透露一些第 6 集和第 7 集之间的情节?例如大卫是如何装了那么多义体,和露西的关系又是怎样发展的?
A: 呃,老实说,我直到现在还没考虑过这些问题。

Q: Was your plan from the beginning to include the dream of reaching the moon? I loved that touch and felt it really made this project special, especially with the ending.
A: Thank you, but no. Once we received the final draft of the scripts, we staged the episodes to move towards those scenes.
Q: 你一开始就计划实现登月梦想吗?我非常喜欢这个概念,认为它让动画变得与众不同,特别是结局。
A: 谢谢你,但不是。拿到剧本的最后一版草稿后,我们才开始编排集数以向那些场景进发。

Q: Would you like to work with CD Project Red in the future to produce more anime?
A: If they approach us with something cool, maybe!
Q: 你希望在未来继续与 CDPR 合作推出更多动画吗?
A: 如果他们拿着很酷的方案找上我们的话,也许吧!

Q: Loved the show big time, thank yall for the wonderful time! How did you guys go about deciding the music for the show? Also how do you personally feel about the ending? Did it accomplish what you wanted?
A: The OP/ED was selected by CDPR. All the other songs featured in the show were chosen by us. In my opinion, that ending was inevitable. I feel that I've accomplished what I wanted to do in the cyberpunk sandbox.
Q: 爱死这部动画了,感谢所有人带来的美好时光!你们如何决定动画选用的音乐?对结局又有什么想法,达到预期了吗?
A: OP、ED 由 CDPR 指定,其它所有配乐都由我们选择。在我看来,结局是不可避免的,我认为自己已经实现了在赛博朋克沙盒里想做的事情。

Q: Similar to other TRIGGER properties getting compilation books , can we expect an artbook or storyboard compilation book for Edgerunners to release anytime soon?
A: If there was, I'd like a copy.
Q: 扳机的其它动画都出版了配套书籍,我们能否期待 Edgerunners 也推出艺术设定集或分镜集等周边?
A: 如果有的话,我也想要一本。

Q: Is David actually dead?
A: He's really dead.
Q: 大卫真的死了吗?
A: 他真的死了。

Q: As director, what was your personal favorite episode and why?
A: EP8. It didn't have as much action as the other episodes, but I still liked it.
Q: 作为导演,你个人最喜欢的单集以及原因?
A: 第 8 集,它不像其它集数那样有很多动作戏,但我依然喜欢。

Q: I made a post about how the Sandevistan activation scenes accurately track motion of the character's using it and noticed something different during Adam Smasher's first use. He glides along the floor instead of moving his body, so my question is can you either confirm or deny that Adam Smasher wears an advanced form of Heelys™ the American product that places a wheel in the heel of ones shoe allowing them to glide along the ground?
A: No, his feet don't have wheels. He just moves so fast that it looks like he's gliding.
Q: 我发了一条关于斯安威斯坦激活时是怎样追踪使用者轨迹的贴子,并注意到亚当重锤第一次使用时似乎是在地板上滑行而非移动身体。我的问题是,你能否确定或否认他穿了一种高级轮滑鞋以便自由滑行?
A: 否,他的脚上没轮子,只是跑得太快以至于看上去像在滑行。(假药大失败)

Q: When producing the anime, did you pay any specific attention to how it would sound with an English voice cast? Many English dubs feel tacked on and lack quality since most anime is produced with the Japanese language in mind, but the English dub feels more natural than the Japanese in Edgerunners, in my opinion.
A: I entrusted the English version completely to CDPR, so it was a testament to the hard work of CDPR's localization team.
Q: 制作动画时,你是否关注过英配听起来怎样?许多日本动画的英配都质量欠佳,在我看来,Edgerunners 的英配却比日配更自然。
A: 我将英配版本完全托付给了 CDPR,这证明了他们的本地化团队的辛勤工作。

Q: What is considered the "original" language of the show?
A: The characters speak English because the show is set in Night City, but in my mind, I was making an anime where everyone spoke Japanese.
Q: 这部动画的“原始”语言是哪种?
A: 故事舞台是夜之城,所以角色说英语;但在我看来,我是在创作一部所有人都说日语的日本动画。

Q: Hi!
1. How is everyone doing today?
2. If I recall correctly, Cyberpunk: Edgerunners involved a lot of digital animation. Despite this, the anime still retained Imaishi's signature style of animation that has been present in his previous directed works. Is it challenging to maintain that style as more of your projects become digitally animated rather than traditional?
3. Cyberpunk: Edgerunners is a Japanese anime in collaboration with a Polish studio/developer for an American made universe. Was it interesting to collaborate on such a project with people across the world and is there any noteworthy experience you would like to share from it?
A: Typing away at the keyboard
I started drawing in analog, so it's difficult for me to work with digital & 3D art styles. On the other hand, I enjoy it because it allows me to express my work in new ways.
It was very stimulating to interact with so many people who have different backgrounds & preferences from Japanese people.
Q: 嗨!
1. 大家今天过得怎么样?
2. 如果我没记错的话,Edgerunners 采用了大量数码动画,却依然维持了今石过往作品中标志性的动画风格。随着越来越多的项目开始转向数字作画,保持这种风格是否具有挑战性?
3. Edgerunners 是一部设置在美国人创造的宇宙、与波兰公司合作的日本动画。与世界各地的人协作是否有趣,你又有哪些想同我们分享的经验?
A: 1. 在敲键盘。
2. 我从手绘起步,因此很难适应数码和 3D 风格;但另一方面,我也喜欢它们为我带来的全新表达方式。
3. 与这么多身世和喜好都与日本人不同的人互动非常令人兴奋。

Q: How do you think this videogame adaptations would affect the anime industry in the future? In Netflix we had Castlevania and now Cyberpunk 2077 both successful. Do you think this is possible to be repeated in the future with another game?
A: The adaptation of Cyberpunk 2077 was made possible by the fact that it was an open-world game. If the base game is different, I think it would be difficult to repeat or copy what we did with Edgerunners.
Q: 你认为像这样的电子游戏改编会如何影响动画业界?Netflix 的《恶魔城》和《赛博朋克 2077》动画都取得了巨大成功,你觉得这一效应能否被未来的其它游戏复现?
A: 《赛博朋克 2077》的成功改编是因为它是一款开放世界游戏,如果原作不一样,我认为可能很难复制我们在 Edgerunners 中的经验。

Q: I saw on Wiki that Lucy has a "Midnight Lady", is that true?
A: It's hard to stop thinking about those things once you start, so I did my best not to. I'll look into it.
Q: 我在维基上看到露西装了 "Midnight Lady",这是真的吗?(大概是说 这则条目,主要是公司狗和性偶使用的那方面义体)
A: 一旦开始想这种事情,你就很难停下,所以我尽量不往这方面想。我会调查一下。

Q: Was there any content that was cut for being too violent or explicit?
A: Nope!
Q: 有没有因过于暴力或露骨而被删减的内容?
A: 没有!(大卫的那话儿除外)

Q: As you and Wakabayashi-san were the music selectors for the show, how did the process of selecting "I Really Want To Stay At Your House" as David and Lucy's main love theme come about?
A: As we were looking for a song to play at the end of EP2, "I Really Want to Stay at Your House" just stuck with me. Even within the radio music line-up for Cyberpunk 2077, this song evoked emotions that I thought would fit the show.
Q: 既然你和若林广海是动画的主要音乐负责人,《I Really Want To Stay At Your House》这首歌是如何被选中作为大卫和露西的爱情主题曲?
A: 当我们为第 2 集结尾挑选伴奏时,这首歌一直萦绕在我心头。即使有整个《赛博朋克 2077》的电台音乐阵容可供选用,它依然唤起了我认为适合本作的情感。

Q: レベッカは何歳ですか?
A: 决めておりません
Q: 丽贝卡多大岁数?
A: 还没决定。

Q: Why do you hurt us?
A: Sorry...<3
Q: 你为什么要伤害我们?
A: 对不起……(笑)

Q: 素晴らしい作品をありがとうございます。リムライトがとても印象的ですが、それぞれのリムライトの色になにか意味やルールはありますか?
A: ルールはないけどシーンの感情には合わせています
Q: 感谢你的出色作品。动画选用的轮廓灯光让人印象深刻,它们有什么意义和规则吗?
A: 虽然没有规则,但符合场景的氛围。

Q: Who was your favorite character?
A: Kiwi
Q: 你最喜欢的角色是谁?
A: 琦薇

Q: Are there any small details, scenes or extra plot that had to be left out that you would include in your Director's cut?
A: I would like to include more scenes with Rebecca's guns.
Q: 有没有被迫省略的小细节、场景或情节,想让你放进导演剪辑版里?
A: 我想给丽贝卡的枪更多戏份。

Q: First off, congratulations Director Hiroyuki & Producer Elder on an absolutely amazing show!
Are there any stories that you & the team thought about, but didn't have time to tell? There's so much packed into 10 episodes, so many little details and hints. It really felt like 20 episodes of stuff in mind.
Also.. favorite guns/weapons?
A: We tried to focus on telling David & Lucy's story, but some early scenarios involved more gang warfare, which I personally enjoyed.
My favorite guns are The Carnage and the Zhuo.
Q: 首先,祝贺今石导演和 Elder 制片人带来如此精彩的动画!
有没有你和团队曾设想过,却没有时间讲述的故事?短短 10 集里讲了这么多内容,感觉就像已经构思了 20 集一般。
以及……最喜欢的枪支/武器?
A: 我们试图专注于讲述大卫和露西的故事,但早期场景里包括更多帮派火拼,我个人很喜欢。
我最喜欢的枪是杀戮和卓式。

Q: Is there a chance that a sequel be made? Also, what happens to Lucy after the show ? does she ever recover from David's passing ?
A: I, personally, haven't decided on anything that happened after the ending.
Q: 是否存在续集的可能性?还有,露西在动画结局后会经历什么,她能否从大卫的离世中恢复?
A: 我个人还没有决定好任何结局后可能发生的事情。

Q: Do Kiwi's nipples dispense Gatorade?
A: They do not dispense Gatorade. However, sometimes she has spiderweb tattoos, and on those days, they shoot out spider silk.
Q: 琦薇的乳头会分泌佳得乐吗?
A: 不会,但有时她会长出蜘蛛纹身,并喷出蛛丝。

Q: What was it about the song “I Really Want To Stay at Your House” that made you want to use it as what was essentially the theme song for David and Lucy? Furthermore, what is your views on the large amount of “copium” content created by fans? I really enjoyed the show and thank you for giving everyone here this amazing opportunity to have a deeper look into the making of the show!
A: (Elder) There was a similar question about "I Really Want to Stay at Your House" above, so please reference the response there. Also, we were unfamiliar with what 'copium' was & received the following definition: To "cope" is to deal with a sad situation. "Copium" implies there's some substance to make you cope from a situation.
(Imaishi) I admire everyone's persistence on wanting a happy ending. Please continue creating as much 'copium' to your heart's content.
Q: 你为什么会选择 IRWTSAYH 作为大卫和露西的主题曲?此外,你对粉丝们创作的海量“逃避现实”同人有何看法?我真的很喜欢这部动画,感谢你为所有人提供这次深入交流的机会。
A: 第一个问题的答案参见上方,第二个问题:我钦佩所有人对 Happy Ending 的追求,请继续创作尽可能多的此类内容。

Q: What did Adam Smasher mean when he asked David, "You know, you could prove an interesting construct." ?
A: He meant exactly what he said, but a 'construct' is a concept taken from the game, so please refer there for more info.
Q: 亚当重锤对大卫说的“你说不定能成为很棒的意识体”是什么意思?
A: 字面意思,但“意识体”是取自游戏的概念,更多信息请参考游戏。

Q: Could we have an "what if" happy ending episode or short?
A: Probably not...
Q: 我们能不能有 IF 结局的单集或短片?
A: 大概不能……

Q: How much of an influence was other series like Akira, Ghost in the shell, Serial Experiments Lain and Neon Genesis Evangelion to creating the dynamics and world building of Edgerunners?
A: I think all cyberpunk works of the past have influenced me in some way. Evangelion has influenced me on a personal level, regardless of Edgerunners.
Q: 《阿基拉》《攻壳机动队》《铃音》《新世纪福音战士》等其它作品对 Edgerunners 的创作和世界观构建有多大影响?
A: 我认为过去所有的赛博朋克作品都在某种程度上影响了我。EVA 则是在个人层面上影响了我,与 Edgerunners 无关。

Q: 今作、エッジランナーズでデイビッドが最后に使ったパワードスーツや、プロメアのレスキュースーツをデザインする上で、今石监督はどのようにデザインのプロットを练るのですか?また、デザインのアイデアはどのようにして得ていますか?
A: 日本の昔のアニメや、アメリカのおもちゃをよく参考にしています。
Q: 在设计大卫最后使用的义体金刚和《普罗米亚》的救火装时,今石导演是如何推敲情节,从何处获得灵感的呢?
A: 我通常参考日本的老动画和美国玩具。

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52#
发表于 2022-12-8 21:39 | 显示全部楼层
It’s almost here! Regardless of who wins Best Adaptation at @thegameawards, we couldn’t be prouder for having made the cut and being in such great company. Best of luck to all!
NC legend and Zaun badass fighting side by side! Together, they're bound to create some epic chaos.

Spiky hair, super speed, and a heart of gold — David Martinez and Sonic make an unstoppable duo!

There's no stopping Nathan Drake and Maine from being at the show tonight. Will you be joining them?

Make sure to raise your cups, mugs, and monowires high when the winner is announced!

https://twitter.com/edgerunners/status/1600792947934769152

之前几天发的竞选口号:

https://twitter.com/edgerunners/status/1597975049327509504

https://twitter.com/edgerunners/status/1598696990031740929

https://twitter.com/edgerunners/status/1599055864983437317

https://twitter.com/edgerunners/status/1599781434205822978
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53#
发表于 2023-3-1 14:41 | 显示全部楼层
新発売の「カップヌードルねぎ塩」が「鶏・ねぎ・炙りでまちがいない」ことを伝える、なんかサイバーで、なんかパンクなCMができたのでぜひ见てほしい。
https://twitter.com/cupnoodle_jp/status/1630749700352786432

【お知らせ】
「カップヌードルねぎ塩」発売记念🍜

なんかサイバーでなんかパンクなコラボアートをTRIGGERで制作させて顶きました!イラストは『サイバーパンク: エッジランナーズ』にもご参加顶いているアニメーター波贺野义文さんの描きおろしです。

ペイント: 垣田由纪子 背景: 美峰

https://twitter.com/trigger_inc/status/1630813457506508801
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