找回密码
 立即注册
搜索

[怀旧] CNC3的步兵怎么这么脆

[复制链接]
     
发表于 2024-1-5 14:45 | 显示全部楼层
本帖最后由 Midnight.Coup 于 2024-1-5 14:54 编辑
afer 发表于 2024-1-5 10:31
CNC3还RA2

不说剧情和别的,人口限制四个字出来,遗老们差评就已经点上乐 ...

CNC4 才是有明确的人口限制,相比 RA3,CNC3 确实更接近 RA2,RA3 像是将军2
回复

使用道具 举报

     
发表于 2024-1-5 15:19 | 显示全部楼层
本帖最后由 Midnight.Coup 于 2024-1-5 15:21 编辑
afer 发表于 2024-1-5 15:03
我记得是有一个有人口,3同时期好像我在狂玩战锤战争黎明

RA3那个塑料玩具坦克我玩了一下就删了 ...
RA3 开全高画质也还是玩具,比例明显是按玩具兵方向去做的,但玩起来也挺有意思的
缺点是 RA3 太吃操作了,再往上就是星际2,打完战役后面的有几个指挥官挑战重开麻了,遭遇战 AI 也不是 RA2 那种固定套路的
回复

使用道具 举报

     
发表于 2024-1-5 15:32 | 显示全部楼层
顺便 RA3 的 100 块好兄弟也不好使步枪还不如燃烧瓶,想 RA2 三星好兄弟直接化身苏联超人
回复

使用道具 举报

     
发表于 2024-1-5 16:19 | 显示全部楼层
本帖最后由 Midnight.Coup 于 2024-1-5 16:21 编辑
afer 发表于 2024-1-5 16:10
RA3我就没咋研究,真就玩不下去

其实有些设定还是挺有前途的,比如天启压坦克,对我来说完全是美 ...

RA2 的 MOD 就很少能做出原版美术那种味道,ARES 平台 MOD 的模型总感觉辨识度不够高,RA3 其实也有这个问题,盟军那堆建筑一开始上手得细看
回复

使用道具 举报

     
发表于 2024-1-5 17:39 | 显示全部楼层
boxloli 发表于 2024-1-5 16:37
cnc3有点像辐射3,当年出的时候被遗老输出穿了,现在来看就是如果没有那玩意就是啥都没有了

要是EA多做 ...

西木大部分在岩石壁画吧,但核心成员就比较散了,连 SC2 这些主创也各自有新工作室了,甚至背后还能看到腾讯帝国的手
回复

使用道具 举报

     
发表于 2024-1-7 00:15 | 显示全部楼层
本帖最后由 Midnight.Coup 于 2024-1-7 00:27 编辑
kaolimadepi 发表于 2024-1-5 21:07
王八竞技场原来不是sage吗,诡异寻路和三十帧都齐全了

也是的,和起义时刻一样是 SAGE 2.0
The first version of the engine, originally named W3D, was a major modification of the SurRender 3D engine developed by Hybrid Graphics Ltd. Westwood first used W3D for their first-person shooter Command & Conquer: Renegade and their massively multiplayer online role-playing game Earth & Beyond.
After Westwood was dissolved by their parent company, Electronic Arts, the engine was renamed SAGE (Strategy Action Game Engine) and updated for the release of Command & Conquer: Generals. The rendering portion remained nearly identical to the W3D engine, but most other elements had been redesigned from the ground up. The updated SAGE engine allowed for dynamic lighting that would cast realistic shadows and reflections on most objects, as well as higher quality visual effects and a stop-motion camera feature. The SAGE engine would continue to be used by EA Los Angeles on additional titles in the Command & Conquer series and on the real-time strategy series The Lord of the Rings: The Battle for Middle-earth.
Following the release of the Command & Conquer 3 expansion Kane's Wrath, the engine underwent a large overhaul of its major systems. This new version of the engine was called SAGE 2.0 and was first used on Command & Conquer: Red Alert 3. Major upgrades included support for the PlayStation 3, an upgrade of the renderer to RNA (RenderWare New Architecture), complete replacement of the math library with RenderWare Math, integration of RenderWare Physics, dynamic environmental music, and numerous minor internal improvements. A common misconception was that the new engine itself was called RNA when in fact RNA only referred to the renderer. The last title to use the SAGE 2.0 engine was Command & Conquer 4: Tiberian Twilight.

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?立即注册

×
回复

使用道具 举报

     
发表于 2024-1-8 17:03 | 显示全部楼层
本帖最后由 Midnight.Coup 于 2024-1-8 17:04 编辑
boxloli 发表于 2024-1-8 14:21
这个表连帝王沙丘都没有,是真不待见啊
It was the first Westwood-branded RTS to use a 3D engine, but it used Intelligent Games' Xanadu engine rather than Westwood's then-in development W3D, contrary to subsequent beliefs.

Not sure why Emperor: Battle for Dune has been listed as being W3D, there is no evidence cited for that and the one citation there is cites it being used for Renegade, not Emperor. While not citable evidence, the Emperor binary contains strings related to Xanadu which is a poorly known name for Intelligent Games in house engine

应该用的是 Xanadu 引擎而不是 W3D,那会 W3D 正在开发,首款 W3D 游戏是 CNC 变节者
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|上海互联网违法和不良信息举报中心|网上有害信息举报专区|962110 反电信诈骗|举报电话 021-62035905|stage1st 沪ICP备13020230号-1 沪公网安备 31010702007642号

GMT+8, 2024-5-21 12:47 , Processed in 0.022888 second(s), 5 queries , Gzip On, Redis On.

Powered by Discuz! X3.5

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表